20 August 2017

Annotated Game #176: Follow the mental toughness rule

This next first-round tournament game is a Classical Caro-Kann that goes into uncharted territory relatively early on (move 8). I am unable to correctly take advantage of my opponent's opening deviations, and more importantly miss - consciously reject, actually - a major idea of the position (the ...c5 break, which at various times ranged in potency from advantageous to devastating). However, I still manage to execute some good ideas and my opponent eventually goes seriously astray.

Despite the relatively low number of moves, I took quite a lot of time in making decisions move after move, which resulted in mental tiredness. My lack of board vision clarity lead to missing an advantageous tactic (in this case, a tactical defense of the e6 pawn, preventing a knight fork). As a result, as you'll see, the evaluation of the position goes up and down in rapid succession. In the end position, I still have an advantage, but I was low on the clock and mentally not prepared to continue after such a disappointment, although I should have.

First-round games in tournaments are often mental "warm-ups", so we shouldn't be too hard on ourselves too early, but I think I can and should do better. Taking less thinking time because I already know effective ideas in a position will help (...c5!), as will better energy management. Finally, it's all-important to follow the mental toughness rule of not taking a draw unless the position on the board is, in fact, known to be drawn. This rule has given me great success when I have followed it, and I only have myself to blame for the results when I don't.

Class B - ChessAdmin

Result: 1/2-1/2

[...] 1.e4 c6 2.d4 d5 3.¤d2 dxe4 4.¤xe4 ¥f5 5.¤g3 ¥g6 6.h4 h6 7.¤f3 ¤f6 8.¥f4 not in the database. My opponent had evidently not seen the previous move before and was looking to try to take advantage of it. 8...¤d5 choosing to immediately challenge the bishop. I wanted to try to take advantage of my opponent's opening deviation - a commendable goal, but this is probably not the best way to do it. (8...e6!? with straightforward development is simpler.) 9.¥xb8 £xb8 this is the wrong recapture. The engine points out the below variation. 10.a3
10.¤e5 targeting the Bg6 and f7 square, awkwardly for Black. 10...£c7 11.¥c4 e6 12.¤xg6 fxg6² and it looks pretty ugly.
10...e6 unlike earlier, I should now have taken advantage of the Nd5's placement, rather than play "normal" moves.
10...¤e3 is the computer line. I had actually thought about this possibility during the game, but wrongly turned it down as too "gimmicky". 11.fxe3 £xg3+ 12.¢d2 O-O-O³
11.h5 while this is a standard idea in the mainline Caro-Kann, here White has less to back it up, in terms of putting together a kingside attack. 11...¥h7 12.£d2?! this is in fact a very problematic move for White. I'm assuming that he originally wanted to prepare to castle queenside. (12.¥d3 ¥xd3 13.£xd3) 12...¥d6µ develops and threatens to win a pawn by exchanging on g3. 13.¤e2 O-O at this point I have a significant advantage in development, thanks to my castled king, good piece placement, and my opponent's blocked-in Bf1. 14.g3 smart, to take away the f4 square from me and blunt the h2-b8 diagonal. 14...b5 played to restrain c4 and maintain the Nd5.
14...c5!? is evaluated as slightly better by the engine. It would more quickly open lines in the center, an important consideration with White still not being castled. I rejected it at the time, thinking that it would free up White's minor pieces by giving him the d4 square to occupy with a knight.
15.c3 a5 the idea being to target and break up the queenside pawns, giving White's king even less cover. 16.¥g2 £c7 a bit of a wasted move. (16...¥e4!? would be annoying for White.) (16...¦d8 would get the rook in the game, lining up on the Qd2.) 17.b3 b4 not a bad move, but I'm focusing too much on pawn play on the a/b files and not considering the c-pawn break, or bringing in other pieces. 18.c4 ¤f6 not the logical follow-up. This would have been a logical choice earlier, to reposition the knight, but now there is more pressing business.
18...bxa3 would maintain the advantage, given the threat of ...Bb4. 19.c5 ¥e7 20.¦xa3 ¥f6µ
19.a4!? (19.c5!? closing off the c-pawn break permanently.) 19...¦ad8 now I really should be well-placed for a central breakthrough. However, the mental block I have on the c-pawn lever prevents me from accomplishing it. 20.£b2 ¥e4µ not a bad move, but I'm still refusing to play the c5 break.
20...c5!−⁠+ and White now has to think about getting his king to safety, while having weaknesses in the center and on h5.
21.¦c1 ¤g4³22.¦h4 f5−⁠+ maintaining the Ng4 on its outpost. 23.c5 now this doesn't help White nearly as much as it would have previously. 23...¥e7 24.¤f4 targeting the e6 pawn with a triple fork, which I was very worried about during the game; however, this should not be effective for him tactically. If I get the two bishops off of the file, then I can simply pin the knight on e6. I did not realize this at the time, unfortunately. 24...¥xh4 good but not best. (24...¥xf3 25.¥xf3 ¥xh4−⁠+) 25.¤xh4 ¥d5? far too conservative, and still missing the e-file pin which tactically protects e6. This position is now equal. (25...¥xg2 26.¤hxg2 ¦fe8−⁠+) 26.¢f1 ¦de8 27.¦e1 £d7 28.f3 ¤f6 29.¤hg6 £f7 30.¤xf8 ¦xf8µ at this point I took a draw as I did not see any way to make real progress and (the real reason) I was also very disappointed at missing a win. But of course the h5 pawn is hanging and the draw outcome was quite premature. So the moral of the story is that nothing good comes of violating the "no draws unless the position is actually drawn" rule.
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24 July 2017

DVD completed: The English Four Knights (For Both Colors) Volumes 1-2

I recently completed the two-DVD set from ChessLecture.com "The English Four Knights - For Both Colors", which is presented by IM David Vigorito.  This is my first experience with ChessLecture, which has been around for a while.  In terms of production values, it's a no-frills DVD, with a rather basic-looking 2-D board and audio narration.  So in that respect it doesn't provide extras like the ChessBase Fritztrainer products' interactive quizzes, included databases and live video of the presenter.  However, as long as the substance is sound, I think the extras are just that - extras - and the basic lecture format is still effective.

As a longtime player of the English, I used this product to supplement my understanding of the different Four Knights variations and get a more professional perspective on my preferences.  IM Vigorito does a good job covering the breadth of options for White, looking at all of the realistic move four White options (4. a3, d3, d4, e4, e3 and g3, in ascending order of popularity) as well as helpfully touching on some earlier move-order options for both sides, particularly after an earlier g3 by White.  If you play the English as White, then especially at the Class level the Four Knights will likely be encountered very often, so you should have one of the major lines prepared.  As Black, it's a good choice for a defense, with a lot of natural moves.

Some other personal observations:
  • Unlike the case with many opening products, IM Vigorito does truly present the opening from the point of view of both sides, without evident bias and balanced content.  He has personal experience with both White and Black in these lines, which helps.
  • The lecture provides additional depth of understanding in many lines by explaining how certain move alternatives don't work, including common ideas that you may well encounter over the board at the Class level, rather than simply focusing only on the "best" theoretical lines.  I value this because it really helps with learning the "why" behind opening lines and what you can do to take concrete advantage of deviations made by your opponent.
  • From the point of view of an improving player, it was in fact helpful to look at the entire lecture series, rather than just the ones that pertained to my particular repertoire choices.  IM Vigorito provides insightful commentary throughout on typical setups, traps and concepts which can be applicable to similar position-types, or that are just good to know in general for your chess.  In my own case, I think being less narrow-minded and understanding how different openings work has been important to strengthening my overall game.
  • The DVD lecture is good for either a first intro to the Four Knights, or as supplemental material for study; it's not comprehensive and doesn't pretend to be.  I found it a little short on the 4. e3 variations, although they generally get good treatment, and there is just too much theory on 4. g3 to be looked at in real depth, although the various major choices are presented well.  IM Vigorito notes this himself and points out where you will need to be much more independently booked up if you decide to play certain variations.

11 July 2017

Your first (serious) chess tournament

Image result for world open chess tournament
(World Open 2014 playing hall, from The Chess Drum)

Some first serious chess tournaments are disasters, and some are disappointments; rarely are they triumphs, although when newcomers with some real training enter the (typically) lowest section of the tournament as an "unrated" player, they may do quite well their first time out.

I ended up with an even score in my first tournament, a classic four-round "weekend swiss", in which I won my first game (which you can see in "Why I Play the Slav").  I was a young teenager at the time, which is a fairly common time to start trying organized and competitive chess, although a number of people now start out in scholastic tournaments at a young age, while others may come to the game only after they develop chess as a serious pastime in adulthood.

My first rating was in the low 1400s, which I was satisfied with.  Nowadays, especially in the USA, it's common to have a lower rating when first starting out, due to the depressing effects of scholastic chess on the lower end of the Elo scale; when I began, it was unusual to see anyone in an organized tournament below 1200 and almost never below 1000.  As related in "What I Learned From My 1st Chess Tournament" over at Chess.com - well worth the read, as it's done by a professional writer - it's now more typical to start out with a rating in the triple digit range, which can magnify the shock and disorientation that often accompanies the first tournament experience, and perhaps lead to a (hopefully temporary) bout of depression at your future chess prospects.  I would liken it to running a competitive race (say a 10K) after having simply jogged for exercise for a while - it's really a different level of experience and one that is likely to be humbling.

After you complete the tournament and mentally process the whole experience, either you become energized and want to raise the level of your game - what I think most people's ultimate reaction is - or you never (or perhaps only after a long gap) go back to competitive chess.  An example of the latter case is that of former blogger Blue Devil Knight - whose chess blog used to be good - who essentially was traumatized after choosing to play in the World Open for his first tournament experience.  To use the same analogy as above, this is like jogging for exercise for a while and then trying to run the Boston Marathon as your first real race.  Basically, this is not recommended for anyone.

While I think preparation for any chess tournament is best done by continually working on your skills and your mental toughness, I'll offer some specific suggestions for setting yourself up for a first tournament success (or at least avoiding feeling like it will be a complete disaster).  I'm also curious if people have other particularly relevant tips, or could offer helpful (or cautionary) examples from their own early tournament experiences.  (Note: these are intended primarily for people going to over-the-board tournaments, but I think largely apply to "serious" online tournaments, especially ones with slower time controls.)
  • Do have a basic opening repertoire, which will help define what types of games you can expect to play.  Memorization of variations is less important than understanding key ideas, typical moves, and common plans.  Having an opening framework will also help you better understand the games afterwards when analyzing them.
  • Don't worry about your rating either before or after the tournament.  Ratings fear and loathing is all too common, and is nicely illustrated in the Chess.com article linked above.  Your rating will simply reflect your current performance and over time will track with your overall strength.  What is more important is where you go after you get your first rating, rather than what it is exactly.
  • Do warm up by playing games similar to tournament conditions in terms of time control, rules (no takebacks, touch move applies), and mental focus.  Humans make the best opponents, but it's possible to configure chess software to play at a level appropriate for sparring.  If you can't exactly replicate tournament conditions, it's all right, just don't play blitz 100% of the time and think it will directly translate into tournament effectiveness.
  • Do show up early at the tournament site and read all of the posted rules.  Be sure to know the standard tournament rules about things like how to handle touch move, draw offers, claiming a draw by three times repetition, when to stop your clock during a dispute, etc.  Most of these things are in fact quite simple, but if you are not sure of the procedure, it can easily throw you off your game if you run across them.  Also inform one of the tournament directors that it is your first tournament, which may gain you some extra sympathy and attention, and at least will signal to the TDs that they should make some extra effort to explain things when needed.
  • Don't get discouraged by losses during the tournament (or afterwards).  If you continue with competitive chess, there will inevitably be a lot more of them.  You will also win eventually if you concentrate on playing the position on the board well, rather than on your own or your opponent's ratings.
  • Do (as mentioned above) keep a legible, accurate record of your games and analyze them once your brain has returned to normal after the tournament.  You will find improvements for both yourself and your opponents; if you treat it as a marvelously fascinating learning process rather than a way to beat yourself up, you'll make progress.

06 June 2017

Training quote of the day #11


2017 U.S. Champion Wesley So
From a front-page article on GM Wesley So, published in the June 6, 2017 print edition of the Washington Post:
"...chess is not just about playing. It’s other aspects. I have to improve my mental state. I have to be tougher, more confident, more comfortable playing the top guys...And I also need to improve my physical conditioning, because each game can last to anywhere up to six hours and each tournament usually has around 10 games, so that’s a lot of work, and the person with more energy in the last hour has a lot of advantage.”